﻿藍染絞 Shibori Indigo — 行銷素材包 / marketing kit
Akitsora Gaming（秋空遊戲） · akitsora.com
產生日期 / Generated  2026-10-30

== 遊戲基本資料 / Game facts ==
  遊戲名稱 / Name             藍染絞 / Shibori Indigo
  遊戲代碼 / Game code        aki_aizome
  數學版本 / Math version     az1
  遊戲類型 / Game type        8 軸 × 4 列組合賠付（65536 種組合，從最左軸連續 3 軸起賠）・絞り解開成 Wild・藍の十段色名倍數
                          8 reels × 4 rows ways pays (65536 ways, paying from 3 consecutive reels on the left) with untying shibori wilds and a ten-step colour multiplier
  盤面 / Grid               8 x 4
  RTP                     96.32%
  波動性 / Volatility        高 / High (13.16)
  命中率 / Hit rate          34.76%
  最高倍數 / Max win          7,800x 投注 / bet
  藍の十段（免費遊戲） / Free spins (Ten Blues)  藍玉 3／4／5 個 → 10／12／15 回合
                          3/4/5 indigo balls → 10/12/15 spins
  購買特色 / Bonus buy        46.31x 投注 / bet
  幣別 / Currency           TWD

== 使用規則 / Usage ==
  1. 圖上沒有任何行銷文案：「免費」「保證」「最高賠付」這類字眼在各個市場的廣告規範不一樣 —— 有的要加註、有的整句禁用。我們印死在圖上等於逼你重做。所以版式刻意把標誌放中間偏上、下方壓出一條乾淨的暗帶，小尺寸橫幅的標誌靠左，右邊那片空白就是留給你自己的 CTA 與在地文案。
  2. 標誌請原樣使用：不要改色、不要加外框陰影、不要把中文與英文拆開重排、不要壓在高彩度的背景上。要單色的場合（單色印刷、深底反白）請用素材包裡的 mono 版本，不要自己去彩度。向量母檔是 SVG，放大不會糊。
  3. 截圖是實機抓的：所有遊戲畫面都是真的在跑的遊戲截下來的：由自動化腳本開啟遊戲實際轉幾局，或在遊戲裡重播正式伺服器引擎算出的局 —— 不是合成圖也不是美術稿。所以請不要修改盤面內容或贏分數字 —— 玩家一開試玩就會對照。
  4. 數值以我們給的那一份為準：RTP、波動性、最高倍數這些數字直接讀自遊戲定義檔，跟正式伺服器跑的是同一份。文宣上的數字跟實際不符，在受監理市場是會被開罰的等級。

  1. No marketing copy is baked in: Words like “free”, “guaranteed” or “max payout” are regulated differently in every market — some require a disclaimer, some ban the phrase outright. Burning them into the image would force you to redo it. So the layouts deliberately place the logo high and darken a clean band along the bottom; on small banner units the logo sits left. That empty space is where your own CTA and localised copy go.
  2. Use the logo as supplied: Do not recolour it, add a drop shadow, split the Chinese and English lettering and rearrange them, or place it over a saturated background. Where a single colour is required — one-colour print, knockout on dark — use the mono files in the kit rather than desaturating it yourself. The vector masters are SVG and scale without loss.
  3. Screenshots are captured live: Every in-game screen is taken from the running game: an automated script either plays real rounds or replays rounds computed by the production engine, and captures the result. None of them are mock-ups. Please do not edit the board or the win figures — players will compare them against the demo.
  4. Take the numbers from us: RTP, volatility and max win are read from the game definition file — the same one the production server runs. A promotional figure that does not match the live game is a fineable offence in regulated markets.

== 檔案 / Files (12) ==
  lobby/aki-aizome-lobby-1080x1920.jpg                              1080 x 1920  JPG     523 KB
  lobby/aki-aizome-lobby-1920x1080.jpg                              1920 x 1080  JPG     668 KB
  lobby/aki-aizome-lobby-900x1200.jpg                                900 x 1200  JPG     334 KB
  lobby/aki-aizome-lobby-800x1200.jpg                                800 x 1200  JPG     298 KB
  lobby/aki-aizome-lobby-1280x720.jpg                                1280 x 720  JPG     362 KB
  lobby/aki-aizome-lobby-1500x500.jpg                                1500 x 500  JPG     314 KB
  lobby/aki-aizome-lobby-1200x600.jpg                                1200 x 600  JPG     304 KB
  lobby/aki-aizome-lobby-600x800.jpg                                  600 x 800  JPG     180 KB
  lobby/aki-aizome-lobby-800x600.jpg                                  800 x 600  JPG     206 KB
  lobby/aki-aizome-lobby-640x360.jpg                                  640 x 360  JPG     114 KB
  lobby/aki-aizome-lobby-600x300.jpg                                  600 x 300  JPG      95 KB
  lobby/aki-aizome-lobby-400x300.jpg                                  400 x 300  JPG      63 KB

問題與其他尺寸請來信 / Questions or other sizes：sales@akitsora.com
