AKITSORA GAMING

Edo Senryo

At the money house, the koban stack up.

Edo Senryo combines 5×3 reels, 20 paylines and Hold & Win. 6+ koban lock in place while other cells respin; collected values pay when the feature ends.

Demo play uses virtual credits with no monetary value.

RTP
96.96%
Volatility
Medium-high7.81
Max win
5,000× bet
Bonus buy
52.20× bet

In-game screens

Captured straight from the running game — real boards, real wins.

Edo Senryo — Main game
Main gameFive reels, three rows, 20 fixed paylines read from the leftmost reel.
Edo Senryo — Line win
Line winWinning lines cycle one at a time; the polyline is drawn only across the reels that actually hit.
Edo Senryo — Hold & Win respins
Hold & Win respinsLocked koban never move; every new one resets the counter back to 3.
Edo Senryo — Big win
Big winA single round is capped at 5,000× the bet.
Edo Senryo — Bonus buy
Bonus buyPay 52.20× the bet to start the respins with 6 koban already locked.
Edo Senryo — In-game paytable
In-game paytableThe same game definition as the table on this page: the game receives it from the server, and this page reads it at build time.

Specification

Type5 × 3 reels, 20 fixed paylines + Hold & Win
Return to player (RTP)96.96%
Bonus buy RTP97.01%
VolatilityMedium-high (7.81)
Hit rate28.10%
Max win per round5,000× bet
Hold & Win frequency≈ 1 in 121.50 spins
RTP verificationExact base game + 50,000,000 feature samples; combined RTP 96.9565%, 2σ margin ±0.0154 percentage points

Game math specifications and the paytable are read at build time from the definitions shared with the server code. See Math version for the configuration shown; confirm any other version or operator-specific settings separately.

How wins work

  • A 5 × 3 board on 20 fixed paylines. Matching symbols pay only when they run from the leftmost reel, consecutively.
  • Each line pays its best combination; lines are added together. Paytable figures are multiples of the total bet.
  • The ledger (Wild) substitutes for any regular symbol and appears on reels 2 to 4 only.
  • Koban do not take part in lines — a koban breaks a run. Koban count only toward the Hold & Win respins below.

Paytable

Values are multiples of the total bet: line win = bet × symbol multiplier. Koban values are paid separately — see the special symbols below.

Symbol2 reels3 reels4 reels5 reels
Hikyaku, the courierHigh-pay 0.454.251785
Banto, the head clerkHigh-pay —2.558.542.5
Chakumi, the tea girlHigh-pay —1.75.125.5
Detchi, the apprenticeHigh-pay —1.33.417
Rice baleLow-pay —0.451.35.1
Bolt of clothLow-pay —0.451.35.1
Tea jarLow-pay —0.451.35.1
Stacked lunch boxLow-pay —0.451.35.1
Masu measuring boxLow-pay —0.451.35.1

Special symbols

Koban

Worth ×1 to ×50 of the total bet. Land 6 or more in one spin to lock them and start the respins. Does not take part in lines.

Ledger (Wild)

Substitutes for any regular symbol. Appears on reels 2 to 4 only and pays nothing on its own.

Money changer

Respins only. On landing it takes the sum of every koban on the board and writes it on itself.

Lucky pouch

Respins only. Doubles the koban total at settlement (the ×1000 full-board bonus is added afterwards and is not doubled). At most one per round.

Treasure chest

Respins only. A fixed-value chest in three sizes — small, medium and large; its value counts toward the koban total.

Features

Hold & Win respins

Land 6 or more koban in a single spin and they lock where they fell; the remaining cells respin. You get 3 respins, and every new koban resets the counter back to 3. Measured average: 8.65 koban locked by the end.

Koban values

Every koban carries its own value, from ×1 to ×50 of the total bet. When the respins end, every value on the board is summed and paid — what the player is collecting is not how many, but how much each.

Money changer, lucky pouch, treasure chest

Three special koban appear during respins. The money changer takes the sum of every koban on the board at the moment it lands and writes it on itself. The lucky pouch doubles the koban total at settlement (the ×1000 full-board bonus is added afterwards and is not doubled; one per round). The treasure chest carries a fixed jackpot value.

Senryo — a full board

Fill all 5 × 3 cells with koban and the total gains a further ×1000 of the total bet, ending the feature at once. Measured at roughly once every 53,125.00 spins — this is the ceiling of the game, and it is meant to be rare.

Bonus buy

Pay 52.20× the bet to start the respins immediately with 6 koban on the board. The bought spin pays no line wins — you are buying the respins, not an extra spin. Bonus-buy RTP is calibrated separately (measured 97.01%).

Technical

Game codeaki_senryo
Math versionhw96
TechnologyHTML5, no plug-in; one client for desktop and mobile
ViewportLandscape with proportional scaling
In-game languageTraditional Chinese (additional languages on request)
CurrenciesTWD (others can be registered on request)
IntegrationTransfer wallet (Operator API v3), launch-token redirect

Sources & verification scope

This product specification is written and maintained by its developer, Akitsora Gaming (AKI電子 in Taiwan). Measurement methods and sample information for RTP, volatility and hit rate appear in the specification table. Sampled results have uncertainty; RTP describes long-run return, not an individual player or session outcome.

Internal simulations and tests are not independent certification. We do not currently hold GLI or BMM certification reports. Supply to a market requiring third-party certification depends on completing its requirements.

See slot game development and supply for integration and supply scope, About us for development and content responsibility, or contact us for a math summary, version confirmation or a correction to this page.

The story

Fiction and adapted settings written by Akitsora Gaming for this title, including invented dialogue and events. This is not a historical or folklore reference. The rules and specification tables define the gameplay and math.

“There are three places in Edo where a thousand ryo falls in a single day: the fish market at dawn, the theatre district by day, and Yoshiwara at night.”
— An Edo saying

I. The shop curtain goes up

A little after six, the heavy shutters come down one panel at a time. The apprentice carries out a pail and throws water across the paving stones before he sweeps. Then the head clerk hangs the noren, the split curtain, over the doorway — and with that the day's trade begins. Take the curtain down and nobody walks in again. This shop's day is measured by the height of a piece of cloth.

This is Nihonbashi. At one end of the bridge is the fish market; at the other, the wholesalers and their rows of white-walled storehouses. The trade on this street is the trade of handling things: rice, cloth, tea, vessels — and money itself. The morning sun has just cleared the eaves, and the abacus on the counter is in plain view. This game happens in daylight because daylight is when business is done.

II. The four who work here

The banto, the head clerk, is the top of this shop in everything practical. He sits behind the counter in his spectacles and works the abacus so fast that the people beside him hear only the beads knocking together and cannot tell which column he is on. The detchi, the apprentice, came into service at around ten years old — sweeping, running errands, copying entries. First he becomes a tedai, then a banto. Twenty years lie in between.

The tea girl brings the tea out. In Edo a negotiation begins with a bowl of it, and the price is usually still unsettled when the bowl is empty. The hikyaku, the courier, ties his straw sandals tight in the doorway: letters between Edo and Osaka are carried by relay, leg after leg, and the fastest service arrives in three days. Every bill of exchange, every overdue account, every urgent word this shop sends is riding on those legs.

These four work for the shop. They do not own it.

III. What sits on the counter

Rice bales, bolts of cloth, tea jars, stacked lunch boxes, and a masu — the five goods on the reels are what the shop handles. The plainest of them is the masu, the wooden measuring box for rice, beans and sake. Edo commerce begins with measuring, and one wrong masu puts the whole street's prices out.

And there is the daifukucho, the great ledger: the merchant house's master account book, brushed on mulberry paper and bound by hand, a single volume covering decades. Edo burned often, and when it did, the first thing carried out of a shop was not the cash box but this book. With the ledger, every debt in both directions still exists. Without it, the house is finished whether or not it burned.

The ledger's talent is that anything can be written into it — a line of rice, a line of cloth, a line for what a certain family still owes from last month. That is why the ledger on the reels can stand in for any of the goods and complete a piece of business that was left half-done.

IV. The koban

A koban is not goods. It is the price of everything else on the street — and this game puts that price on its face: every koban that lands carries a tag at its lower rim with exactly what it is worth.

Which is also why a koban does not queue up with the rest. Goods can be laid out one after another and added up into a single sale; money cannot. Put one koban into that row of goods and the line of business stops there. That is not a rule written badly — it is the rule of the house: money is not for sale.

A koban bounces once when it lands, then settles. In the instant it settles, everyone in the shop looks up.

V. After the shutters close

Dusk. The curtain comes in, the shutters go back up panel by panel. Only once the street has gone quiet does the shop begin the real work of the day: counting. A paper lantern goes into the storehouse; the threshold is high and has to be stepped over.

Land 6 koban or more in a single spin and they lock exactly where they fell — nobody is allowed to move them again. That is the money changer's rule: once coin is set down it is not shifted, because nobody trusts a total counted from money that was moved. The rest of the board keeps spinning, and the storehouse keeps giving things up.

The chōgin, the money changer's silver, arrives partway through. Its job is conversion: reducing every gold and silver piece on the scales to one figure. So at the moment it lands, the values of every koban on the board are added up and copied onto it — while the original koban stay where they are and still count at the end.

The lucky pouch belongs to the theatre — on a full-house day the playhouse hands one to everyone who worked it. Its meaning in the storehouse is just as simple: the house was full tonight, so double the lot.

The treasure chest was already stacked at the back of the storehouse. It was not earned this evening; it was put away one chest at a time over the years — which is why it carries a fixed sum that has nothing to do with today's trade.

The storehouse allows 3 spins, and every new koban that falls sets those 3 back to the beginning. The ledger does not close until the count is done.

VI. Senryo — a thousand ryo

The night all 5 × 3 cells turn to koban is the one that earns the name: senryo, a thousand ryo — and on top of the storehouse's count comes a further 1000× the stake. The name is the rule: a thousand-ryo chest holds a thousand ryo.

Edo people said there were three places in the city where a thousand ryo fell in a day: the fish market at dawn, the theatre district by day, Yoshiwara at night. Those are three places packed shoulder to shoulder — a thousand ryo built up out of thousands of people, one copper at a time.

This shop is not on that list. Its thousand ryo takes a whole storehouse, a whole year of accounts, and a whole relay of legs running to Osaka. So it is rare, and it is meant to be rare: if it happened often, it would not be a thousand ryo.

VII. The two who watch

The danna, master of the house, stands on the left in a long haori, arms folded, his pipe tucked through his sash and never lifted. The okami, mistress of the house, stands on the right in a striped kimono and a plain apron, a single pin through her marumage, both hands folded in front of her.

Neither of them is working. The shop is run by the other four; what the owners do is watch — goods coming in, entries going down, and which cell a koban settles in. Every large house in Edo was like this: the master does not handle it. The master knows it.

Tomorrow morning the shutters come down again, water goes across the stones again, and the curtain is hung back up. That is how a day on Nihonbashi starts.

Want to spin Edo Senryo yourself?

The demo needs no account — click and spin. For integration docs, the math summary or sandbox access, send us an email.

Demo play uses virtual credits with no monetary value.