AKITSORA GAMING

Gennai's Elekiter

Gennai turns the crank and sparks leap between the metal pieces.

In Gennai's Elekiter, Gennai turns the crank and a spark leaps from metal to metal across a 6×5, 50-line board: every cell it touches turns wild, +1 multiplier per jump.

Demo play uses virtual credits with no monetary value.

RTP
96.28%
Volatility
High14.15
Max win
16,000× bet
Bonus buy
99.97 / 240.77× bet

In-game screens

Captured straight from the running game — real boards, real wins.

Gennai's Elekiter — The elekiter frame
The elekiter frameThe board's frame is an elekiter; Hiraga Gennai stands at its crank on the right, with curious townsfolk peering in from the top right.
Gennai's Elekiter — The circuit
The circuitThe spark leaps right from metal to metal, every cell it touches turns wild, and each jump adds +1 to the multiplier.
Gennai's Elekiter — Night of Dutch Learning
Night of Dutch LearningBoth sides fire at once and the multipliers add up; each sticky Leyden jar on an arc multiplies it by 2.
Gennai's Elekiter — Big win
Big winA single round is capped at 16,000× the bet.
Gennai's Elekiter — Bonus buy
Bonus buyTwo options: ×99.97, or ×240.77 starting with 2 Leyden jars.
Gennai's Elekiter — In-game paytable
In-game paytableThe RGS supplies the arc rules, the jump multiplier and the full circuit; this page reads the same game definition.

Specification

Type6 × 5 fixed paylines (50 lines, paying from 3 consecutive reels on the left); cells on the spark's circuit turn wild and the number of jumps sets the multiplier
Return to player (RTP)96.28%
Bonus buy RTP (Night of Dutch Learning)96.28%
Bonus buy RTP (Night of Dutch Learning · two Leyden jars)96.28%
VolatilityHigh (14.15)
Hit rate32.49%
Rounds winning ≥ 1× bet7.33%
Max win per round16,000× bet
Free spins (Night of Dutch Learning) frequency≈ 1 in 197.92 spins
Calibration sample4,000,000,004 spins, standard error 0.01%

Game math specifications and the paytable are read at build time from the definitions shared with the server code. See Math version for the configuration shown; confirm any other version or operator-specific settings separately.

How wins work

  • The board has 6 reels × 5 rows and 50 fixed paylines.
  • Matching symbols on 3 or more consecutive reels from the left along a line pay; each line pays only its highest win.
  • The four low symbols (copper plate, iron nail, tin foil, brass bell) are all metal. When Gennai fires a spark it leaves from metal on reel 1 and jumps right one reel at a time; every cell it touches turns into a spark (wild) for that spin before lines are evaluated.
  • Leyden jars do not pay on lines: 3 or more anywhere start the free spins.

Paytable

Values are total-bet multiples: a line that matches on those reels pays total bet × table value (the same numbers as the in-game paytable); on a spin with a spark, the line wins are then multiplied by that spin's circuit multiplier.

Symbol3 reels4 reels5 reels6 reels
ElekiterHigh-pay 0.0710.2130.712.131
ThermometerHigh-pay 0.0570.1780.5331.421
PedometerHigh-pay 0.0420.1420.3551.066
Dutch bookHigh-pay 0.0350.1070.2850.71
Copper plateLow-pay 0.0210.0570.1420.355
Iron nailLow-pay 0.0210.0570.1420.355
Tin foilLow-pay 0.0140.0420.1070.285
Brass bellLow-pay 0.0140.0420.1070.285

Special symbols

Spark

Wild. Created only by the arc (never on the reels): cells on the circuit turn into sparks for that spin and substitute for regular symbols, not for the Leyden jar.

Leyden jar

Scatter. No connection required: 3 or more start the free spins; during the feature jars stay put and conduct, multiplying an arc by 2.

Features

The spark and its circuit

Gennai turns the crank every spin, and now and then it fires: a spark leaves metal on reel 1 and jumps to the first metal one reel to the right — same row, then the row above, then the row below — linking up a circuit until there is no metal within reach. Every cell on the circuit turns wild, often joining several lines at once.

Jump multiplier · full circuit

Each jump adds +1 to the spin multiplier (three jumps is ×4), applied to that spin's line wins; a spark that makes it all the way to the last reel is a full circuit and doubles again (×2). One arc is capped at ×16.

Night of Dutch Learning · twin discharge

3 or more Leyden jars award 10/12/15 spins (3/4/5 jars); 3 new jars in one spin add 5 spins. During the feature the machine fires on every spin, from both sides at once: one arc runs right from the first reel and one runs left from the last, and their multipliers add up.

Sticky Leyden jars · grand circuit

Leyden jars that land during the feature stay for the rest of it and conduct: each jar an arc passes through multiplies that arc by 2. A full circuit through 4 or more jars is a grand circuit, capped at ×192. The jars from the triggering spin do not carry over.

Volatility and positioning

Volatility 14.15. The 32.49% hit rate counts any winning round; 7.33% of all rounds return at least the stake. The base game carries about 49% of the RTP; the free spins come about once every 197.92 spins, and the more jars stick, the longer the circuits. A single round is capped at 16,000× the bet and ends when it hits the cap. This describes the product's positioning and does not guarantee any single session.

Bonus buy

Pay 99.97× the bet to start the free spins (10 spins, bonus-buy RTP 96.28%), or 240.77× to start with 2 Leyden jars already stuck to the board (bonus-buy RTP 96.28%). Both are priced from the expected value of the purchase route and calibrated separately from regular play.

Technical

Game codeaki_elekiter
Math versionek1
TechnologyHTML5, no plug-in; one client for desktop and mobile
ViewportLandscape with proportional scaling
In-game languageTraditional Chinese (additional languages on request)
CurrenciesTWD (others can be registered on request)
IntegrationTransfer wallet (Operator API v3), launch-token redirect

Sources & verification scope

This product specification is written and maintained by its developer, Akitsora Gaming (AKI電子 in Taiwan). Measurement methods and sample information for RTP, volatility and hit rate appear in the specification table. Sampled results have uncertainty; RTP describes long-run return, not an individual player or session outcome.

Internal simulations and tests are not independent certification. We do not currently hold GLI or BMM certification reports. Supply to a market requiring third-party certification depends on completing its requirements.

See slot game development and supply for integration and supply scope, About us for development and content responsibility, or contact us for a math summary, version confirmation or a correction to this page.

The story

Fiction and adapted settings written by Akitsora Gaming for this title, including invented dialogue and events. This is not a historical or folklore reference. The rules and specification tables define the gameplay and math.

In Edo of the An'ei era, paper lanterns light an inventor's workshop.
One turn of the wooden crank sends blue-white sparks leaping from metal to metal.

I. The Curious Box from Nagasaki

During the An'ei era of the Edo period, the restless polymath Hiraga Gennai—naturalist, mining engineer, satirist, and pioneer of Western painting—acquired a broken wooden apparatus imported through the Dutch trading post at Nagasaki. Known as an elekiter, the device was a hand-cranked friction generator designed to store static electricity.

Bringing the mystery box back to his Edo workshop, Gennai spent years studying its glass cylinder and tinfoil conductors until he restored it to working order. The game frame is that very machine, its five reels populated with conductive copper plates, iron nails, tin foil, and brass bells.

II. A Crank of the Handle and a Leaping Arc

On every spin, Gennai stands beside the wooden cabinet and gives the crank a brisk turn. Whenever static charge builds inside the jar and fires with a sharp crack, a blue-white spark leaps out from a metal symbol on the first reel and jumps one reel rightward to the nearest adjacent metal piece.

Every cell the electric arc touches along its path turns into a wild spark for that spin before the fixed paylines are scored, frequently bridging several lines at once while townsfolk crowding the workshop doorway gasp, step back in surprise, and lean in for a closer look.

III. Building Voltage to a Full Circuit

Each time the electric arc jumps from one reel to the next across the metal pieces, the spin's jump multiplier increases by one step. If no metal symbol sits within reach on the next reel to the right, the current stops there and applies the multiplier it has gathered so far.

When metal symbols align all the way across the board so the spark leaps from the first reel clear through to the rightmost reel without breaking, the machine completes a full circuit, ringing the brass bells and doubling the entire multiplier of that arc on the spot.

IV. Leyden Jars in the Night of Dutch Learning

Landing enough glass Leyden jars anywhere on the board opens the Night of Dutch Learning bonus round. Here the elekiter discharges on every single spin from both sides of the board at once—one arc jumping left to right and a second jumping right to left—before adding both multipliers together.

Every new Leyden jar that lands during the feature sticks in place for the rest of the round and acts as a conductor that multiplies any arc passing through it, culminating in a blazing grand circuit when a full arc threads multiple jars. It is the game's theme, not a promise: Gennai's workshop is historical theatre, while every spin's outcome is still decided by the RGS random number generator.

Want to spin Gennai's Elekiter yourself?

The demo needs no account — click and spin. For integration docs, the math summary or sandbox access, send us an email.

Demo play uses virtual credits with no monetary value.