The story
Fiction and adapted settings written by Akitsora Gaming for this title, including invented dialogue and events. This is not a historical or folklore reference. The rules and specification tables define the gameplay and math.
A kanzashi is a stack of silk squares, a dish of paste, and a whole sunlit afternoon of the maker's time.
I. Cutting the silk
Dyed silk is cut into small squares and sorted into stacks of sakura pink, blue-green and cream; a single hairpin can take a hundred of them.
The maker says you can tell by the third petal whether the squares were cut true.
II. Tsumami
With wooden tweezers each square is folded corner to corner twice and pinched into a pointed or a rounded petal, its base touched with paste and set on the mat to hold its shape.
Laid petal by petal around a centre they become a peony or a chrysanthemum — and the number on a falling hairpin bead is the weight of the spin (base game ×2 to ×20).
III. The pattern exhibition
Gather 4 pattern cards and petals gather ring by ring into one great flower, in front of dark shelves of finished pieces by the shoji. Over the next 15 spins the multiplier keeps growing (×2 to ×500).
3 more pattern cards add 5 more spins.
IV. Presenting the hairpin
The last petal sets; the maker lifts the finished kanzashi into the window light and turns it to see every petal — and then it is ready for the one who will wear it.







