AKITSORA GAMING

Nara Deer Parade

Autumn in Nara Park, and a line of deer heading for the rice crackers.

Nara Deer Parade is a 7×5, 78125-ways slot. Deer stroll in and turn their path wild; in the free spins a growing deer line chases rice crackers, multiplying wins by its length up to ×12.

Demo play uses virtual credits with no monetary value.

RTP
96.52%
Volatility
Medium5.88
Max win
2,000× bet
Bonus buy
41.725× bet

In-game screens

Captured straight from the running game — real boards, real wins.

Nara Deer Parade — Autumn in Nara Park
Autumn in Nara ParkA 7×5 board in a wooden fence, watched by a great stag on the right.
Nara Deer Parade — Deer stroll
Deer strollThree deer stroll in from the right and leave wild hoofprints behind.
Nara Deer Parade — Deer Call
Deer CallThe deer line chases rice crackers, grows as it eats and multiplies wins by its length.
Nara Deer Parade — Big win
Big winA single round is capped at 2,000× the bet.
Nara Deer Parade — Bonus buy
Bonus buy×41.725 to start Deer Call (10 spins).
Nara Deer Parade — In-game paytable
In-game paytableThe RGS supplies the line's maximum length and the bow multiplier; this page reads the same game definition.

Specification

Type7 reels × 5 rows, 78125 ways (pays from 3 consecutive reels on the left), a deer line of wilds that grows as it eats
Return to player (RTP)96.52%
Bonus buy RTP96.52%
VolatilityMedium (5.88)
Hit rate43.86%
Rounds winning ≥ 1× bet16.61%
Max win per round2,000× bet
Free spins (Deer Call) frequency≈ 1 in 105.54 spins
RTP verificationExact base game + 18,000,000 feature samples; combined RTP 96.5421%, 2σ margin ±0.0274 percentage points; independent implementation (separate code, not the engine) with 900,000,024 feature samples: combined RTP 96.5220%, 2σ margin ±0.0039 percentage points

Game math specifications and the paytable are read at build time from the definitions shared with the server code. See Math version for the configuration shown; confirm any other version or operator-specific settings separately.

How wins work

  • The board has 7 reels × 5 rows and 78125 ways, with no fixed paylines. Matching symbols that appear on 3 or more consecutive reels from the left pay.
  • The deer is wild and substitutes for regular symbols (not for the horn or the deer cracker).
  • Deer are not on the reels: only a stroll in the base game or the deer line in Deer Call puts them on the board (drawn as hoofprints).
  • Horns do not pay on ways: 3 or more anywhere start Deer Call (free spins).

Paytable

Values are total-bet multiples per way: a win = total bet × table value × the product of matching symbols per reel. The deer (wild) counts as a matching symbol. In Deer Call a spin's win is multiplied again by the deer line's length (and ×2 on a bow). The paytable is the same data shown in game.

Symbol3 reels4 reels5 reels6 reels7 reels
StagHigh-pay 0.0610.0860.1040.1160.129
DoeHigh-pay 0.0520.0720.0870.0980.107
AntlerHigh-pay 0.0430.0590.0710.080.088
Mt. WakakusaHigh-pay 0.0340.0470.0560.0630.069
AcornsLow-pay 0.0130.0180.0220.0250.027
GrassLow-pay 0.0130.0180.0220.0250.027
Maple leafLow-pay 0.0110.0150.0180.0210.023
Cracker crumbsLow-pay 0.0110.0150.0180.0210.023

Special symbols

Deer

Wild. Substitutes for regular symbols but not for the horn or the deer cracker. Only a stroll or the deer line puts it on the board, drawn as hoofprints.

Deer-call horn

Scatter. No connection required: 1–2 in the base game may bring a deer stroll, 3 or more start Deer Call; 3 or more during the bonus add 3 spins. Horns covered by the deer line do not count.

Deer cracker

On the Deer Call reels only. The deer line heads for the nearest one and grows by one deer when it eats it.

Features

Deer stroll

When 1–2 horns land in the base game, three deer may come strolling in from the right along one row, walking 4–6 cells (never onto reel 1). Every cell they cross (except horns) is wild for that spin.

Deer Call: a line that grows

3/4/5 horns award 10/12/15 spins of Deer Call; 3 or more during the bonus add 3 spins. The deer line starts at 3 deer. After each spin it walks 1–3 steps toward the nearest deer cracker on the board; when the leader eats a cracker the line grows by one (up to 12). Reel 1 is outside the fence: the line only moves on reel 2 and to the right.

Length multiplier and bows

Every cell the deer line stands on is wild, and the spin's win is multiplied by the line's length. Now and then the whole line bows for another ×2; the spin it first reaches 12 deer it always bows (a grand bow, ×24).

Volatility and positioning

Volatility 5.88. The 43.86% hit rate counts any winning round; 16.61% of all rounds return at least the stake. The base game carries about 59% of the RTP; Deer Call comes about once every 105.54 spins, and the longer the line, the bigger the multiplier. A single round is capped at 2,000× the bet and ends when it hits the cap. This describes the product's positioning and does not guarantee any single session.

Bonus buy

Pay 41.725× the bet to start Deer Call (10 spins). The price follows the expected value of that purchase route (bonus-buy RTP 96.52%) and is calibrated separately from regular play.

Technical

Game codeaki_shika
Math versionsh1
TechnologyHTML5, no plug-in; one client for desktop and mobile
ViewportLandscape with proportional scaling
In-game languageTraditional Chinese (additional languages on request)
CurrenciesTWD (others can be registered on request)
IntegrationTransfer wallet (Operator API v3), launch-token redirect

Sources & verification scope

This product specification is written and maintained by its developer, Akitsora Gaming (AKI電子 in Taiwan). Measurement methods and sample information for RTP, volatility and hit rate appear in the specification table. Sampled results have uncertainty; RTP describes long-run return, not an individual player or session outcome.

Internal simulations and tests are not independent certification. We do not currently hold GLI or BMM certification reports. Supply to a market requiring third-party certification depends on completing its requirements.

See slot game development and supply for integration and supply scope, About us for development and content responsibility, or contact us for a math summary, version confirmation or a correction to this page.

The story

Fiction and adapted settings written by Akitsora Gaming for this title, including invented dialogue and events. This is not a historical or folklore reference. The rules and specification tables define the gameplay and math.

Autumn sunlight warms the lawns of Nara Park beneath the slope of Mount Wakakusa.
At one clear note of the horn, the sacred deer form a line and amble toward the rice crackers.

I. Sacred Messengers on the Autumn Lawn

For centuries the tame deer of Nara Park have roamed freely beneath the ancient cedars and the gentle crest of Mt. Wakakusa, revered as messengers of the shrine. Across the reels lie the sights of an autumn afternoon in the park: a proud stag with branching antlers, a gentle doe, fallen acorns, green grass, scarlet maple leaves, and scattered cracker crumbs.

Whenever a pair of deer-call horns sounds in the base game, a trio of deer may come strolling in from the right edge of the park along a single row, leaving wild hoofprints across every regular cell they cross for that spin.

II. The Sound of the Deer-Call Horn

One of Nara's most beloved seasonal traditions is shika-yose—calling the herd out of the woods with the clear melody of a natural horn. When enough deer-call horns echo across the board on a single spin, the park gates open to the Deer Call free spins.

A line of deer steps out onto the lawn to begin the parade, staying on the board from spin to spin to the right of the wooden fence on the first reel. After the reels stop on each round, the entire herd takes several steps across the grass in search of their favourite treat.

III. Chasing Rice Crackers Across the Park

Nothing catches a Nara deer's eye faster than a fresh deer cracker. Whenever crackers land on the bonus reels, the leader of the line turns and guides the herd straight toward the nearest one; each cracker the leader munches calls another deer out of the trees to join the tail of the parade.

Every cell occupied by the marching deer line acts as a wild hoofprint, and the entire spin's way wins are multiplied by the current length of the herd. The more crackers they eat, the longer the wild trail grows and the higher the multiplier climbs.

IV. A Polite Bow Before the Feast

Visitors to Nara quickly learn that the park's deer have a charming habit of nodding their heads in a polite bow before receiving a cracker. During the parade, the entire line of deer will occasionally bow in unison at the end of their walk, multiplying the herd-length multiplier yet again!

Best of all, on the exact spin the herd reaches its maximum length, every deer in the line performs a grand synchronized bow together. This gentle autumn stroll through Nara Park is the game's theme rather than a promise: every spin's outcome is decided solely by the server's random number generator.

Want to spin Nara Deer Parade yourself?

The demo needs no account — click and spin. For integration docs, the math summary or sandbox access, send us an email.

Demo play uses virtual credits with no monetary value.