AKITSORA GAMING

Boar Rush

A wild boar charges down a whole row — every cell it crosses turns wild.

Boar Rush is a 7×4, 16384-ways slot: a boar on reel 1 charges along its row turning cells wild, then stops at a tree as a ×2 wild that sticks and grows in the free spins.

Demo play uses virtual credits with no monetary value.

RTP
96.26%
Volatility
Medium-high8.05
Max win
2,000× bet
Bonus buy
73.96× bet

In-game screens

Captured straight from the running game — real boards, real wins.

Boar Rush — Autumn in the satoyama
Autumn in the satoyamaA 7×4, 16384-ways board; a boar paws the ground on the left and a farmer stands on the paddy ridge.
Boar Rush — Charge and thud
Charge and thudA boar charges along a row and stops at a big tree, leaving a multiplier wild.
Boar Rush — Boar Rush
Boar RushReel 3 is a solid forest; tusk marks stick and grow.
Boar Rush — Big win
Big winA single round is capped at 2,000× the bet.
Boar Rush — Buy Boar Rush
Buy Boar RushPay 73.96× the bet to start 8 free spins.
Boar Rush — In-game paytable
In-game paytableThe RGS supplies the tusk-mark multipliers, the herd and the all-out rush; this page reads the same game definition.

Specification

Type7 reels × 4 rows, 16384 ways starting with 3 consecutive reels from the left · charging path wilds · tree-hit multiplier wilds
Return to player (RTP)96.26%
Bonus buy RTP96.26%
VolatilityMedium-high (8.05)
Hit rate35.20%
Rounds winning ≥ 1× bet10.29%
Max win per round2,000× bet
Boar Rush (free spins) frequency≈ 1 in 161.28 spins
RTP verificationExact base game + 26,000,000 feature samples; combined RTP 96.2772%, 2σ margin ±0.0199 percentage points; independent implementation (separate code, not the engine) with 104,000,000 feature samples: combined RTP 96.2586%, 2σ margin ±0.0100 percentage points

Game math specifications and the paytable are read at build time from the definitions shared with the server code. See Math version for the configuration shown; confirm any other version or operator-specific settings separately.

How wins work

  • The board has 7 reels × 4 rows and 16384 ways, with no fixed paylines. Matching symbols pay when they appear on 3 or more consecutive reels from the left.
  • A symbol's win is read from the table by the number of reels, multiplied by the product of each reel's matching multipliers (a boar counts as 1, a tusk-mark wild as its multiplier).
  • Boars land on reel 1 only. On whichever row a boar lands, it charges to the right: every cell it crosses turns into a boar (wild) for that spin, hoof prints are never covered, and when it reaches a big tree it stops and that cell becomes a ×2 tusk-mark wild.
  • Hoof prints award Boar Rush: 3/4/5 → 8/10/12 spins (3 more add 3 spins), where tusk marks stick for the whole feature, grow by +1 on every hit, and multiply by 2 when all four rows hit at once.

Paytable

Values are multiples of the total bet for one way: a win = total bet × table value × the product of each reel's matching multipliers. A boar counts as 1 and a tusk-mark wild as its multiplier (added together when a reel has several). Pure-wild ways pay only the single best one. A herd spin is multiplied by 3 more. The paytable comes from the same source as the in-game display.

Symbol3 reels4 reels5 reels6 reels7 reels
ChestnutHigh-pay 0.1520.2020.240.2660.291
PersimmonHigh-pay 0.1260.1670.20.2230.243
Mountain yamHigh-pay 0.1010.1340.1590.1770.195
Bamboo shootHigh-pay 0.0760.1010.1210.1340.147
AcornsLow-pay 0.030.040.0480.0530.058
Fallen leafLow-pay 0.030.040.0480.0530.058
Mud ballLow-pay 0.0250.0330.040.0460.048
TwigLow-pay 0.0250.0330.040.0460.048

Special symbols

Boar

Wild. Lands on reel 1 only and charges along its row; substitutes for regular symbols, not for hoof prints or trees.

Tusk-marked tree

Multiplier wild where a boar stopped at a tree (from ×2); in the free spins it sticks and grows +1 per hit.

Big tree

Stops a charge. Pays nothing and is not substituted by wilds.

Hoof prints

Scatter. No connection required: 3 or more start Boar Rush; 3 during the feature add 3 spins.

Features

Charging path wilds

A boar on reel 1 charges all the way along its row and every cell it crosses turns wild. With a whole row of wilds, any symbol can connect to the last reel.

Tree-hit multiplier wilds

When a boar hits a big tree it stops with a thud and that cell becomes a ×2 tusk-mark wild; several on one reel add up, and reels multiply each other.

Herd

When 3 or more boars charge in the same spin, that spin's win is multiplied by 3.

Boar Rush — the marks stick

Hoof prints: 3/4/5 → 8/10/12 spins; 3 during the feature add 3 spins. Every spin 1–4 boars charge in from the left and reel 3 is a solid forest. Tusk marks stick for the whole feature, and another hit on the same row adds +1 (up to ×20).

All-out rush

When all four rows charge and every boar hits, every tusk mark on the board is multiplied by 2 right away — and stays that way.

Volatility and win distribution

RTP 96.26%, volatility 8.05. These rates use complete rounds started by a regular bet, including naturally triggered free spins; bonus buys are counted separately. The 35.20% hit rate counts any winning round; 10.29% of all rounds return at least the stake. Maximum win is 2,000× the bet per round, and the independent simulation actually reaches it.

Buy Boar Rush

Pay 73.96× the bet to start 8 free spins (bonus-buy RTP 96.26%), priced from the expected value of the purchase route.

Technical

Game codeaki_inoshishi
Math versionis1
TechnologyHTML5, no plug-in; one client for desktop and mobile
ViewportLandscape with proportional scaling
In-game languageTraditional Chinese (additional languages on request)
CurrenciesTWD (others can be registered on request)
IntegrationTransfer wallet (Operator API v3), launch-token redirect

Sources & verification scope

This product specification is written and maintained by its developer, Akitsora Gaming (AKI電子 in Taiwan). Measurement methods and sample information for RTP, volatility and hit rate appear in the specification table. Sampled results have uncertainty; RTP describes long-run return, not an individual player or session outcome.

Internal simulations and tests are not independent certification. We do not currently hold GLI or BMM certification reports. Supply to a market requiring third-party certification depends on completing its requirements.

See slot game development and supply for integration and supply scope, About us for development and content responsibility, or contact us for a math summary, version confirmation or a correction to this page.

The story

Fiction and adapted settings written by Akitsora Gaming for this title, including invented dialogue and events. This is not a historical or folklore reference. The rules and specification tables define the gameplay and math.

Autumn in the foothills, where golden rice ears bow toward the earth.
A heavy snort sounds from the bamboo grove, and the charge begins.

I. Autumn Rice Fields and the Bamboo Grove

In the quiet satoyama foothills of late autumn, terraced paddies glow gold in the afternoon sun and ripe persimmons hang heavy on bare branches. Suddenly the bamboo thickets rustle at the edge of the field, and a bristling wild Boar steps into the lane, pawing the damp earth twice before locking its eyes straight ahead.

The Japanese proverb chototsu-mōshin describes a wild boar's famous habit of charging in a dead-straight line without swerving an inch from its path. Chestnuts, bamboo shoots, acorns, and persimmons fill the reels, waiting for a boar on the first reel to tear across the board.

II. A Straight-Line Charge Across the Ridge

Whenever a Boar lands on the leftmost reel, it lowers its white tusks and sprints straight across its horizontal row to the right edge of the screen. Clods of earth and dry leaves fly in its wake, turning every square it crosses into a wild symbol for that spin without ever covering a scatter.

With an entire horizontal row paved in wilds, autumn harvest symbols from the left can connect all the way across the grid. And if enough boars burst out on different rows during the same spin, they form a thundering Herd that multiplies the entire spin's payout at once.

III. Tusk Marks on the Ancient Trunk

Standing sentinel across the inner reels are massive old trunks of the Big tree symbol. On its own a tree pays nothing and blocks a charge in its tracks, but the instant a speeding boar slams headfirst into the bark with a deep thud, the impact carves a glowing slash across the wood.

That collision transforms the blocking trunk into a Tusk-marked tree — a multiplier wild whose value adds with other multipliers on the same reel and multiplies across separate reels, turning a sudden stop into the hardest-hitting square on the board.

IV. Four Boars Charging at Once

Follow enough muddy Hoof prints into the woods and the feature opens into Boar Rush. Now the rightmost reel stands as a solid wall of ancient trees, boars charge in on every spin, and every tusk-marked tree stays locked on the board for the whole round, growing stronger each time another boar slams into the same row.

When all four rows charge on the same spin and all four boars crash into the trees together, an All-out rush shakes the mountain forest and permanently multiplies every tusk mark on the screen. That earth-shaking stampede is the game's climax, not a promise: every spin's outcome is still decided by the RGS random number generator.

Want to spin Boar Rush yourself?

The demo needs no account — click and spin. For integration docs, the math summary or sandbox access, send us an email.

Demo play uses virtual credits with no monetary value.