AKITSORA GAMING

Swordsmith

Wherever a spark lands, that cell glows red.

Swordsmith is an 8×4, 65536-way slot. Sparks land as heat cells (×2/×3/×5/×10) that multiply every way through them; in the bonus the heat cools, re-tempers, folds and is quenched for a final payout.

Demo play uses virtual credits with no monetary value.

RTP
96.35%
Volatility
High13.14
Max win
15,000× bet
Bonus buy
119.73 / 333.30× bet

In-game screens

Captured straight from the running game — real boards, real wins.

Swordsmith — The forge
The forgeAn 8×4 blade-shaped board, with the master and apprentice at the anvil below.
Swordsmith — A win through heat
A win through heatA way through heat cells is multiplied by them, and several multiply together.
Swordsmith — Forging
ForgingHeat stays all round, cools one step per spin and the blade folds every 4 spins.
Swordsmith — Big win
Big winA single round is capped at 15,000× the bet.
Swordsmith — Bonus buy
Bonus buyTwo options: ×119.73, or ×333.30 starting with 5 heat cells at ×5.
Swordsmith — In-game paytable
In-game paytableThe RGS supplies the heat ladder, folding and quench rules; this page reads the same game definition.

Specification

Type8 reels × 4 rows ways pays (65536 ways, paying from 3 consecutive reels on the left) with spark heat multipliers
Return to player (RTP)96.35%
Bonus buy RTP (Forging)96.35%
Bonus buy RTP (Forging · full heat)96.35%
VolatilityHigh (13.14)
Hit rate30.22%
Rounds winning ≥ 1× bet6.53%
Max win per round15,000× bet
Free spins (Forging) frequency≈ 1 in 223.18 spins
RTP verificationExact base game + 40,000,000 feature samples; combined RTP 96.3495%, 2σ margin ±0.0191 percentage points; independent implementation (separate code, not the engine) with 750,000,000 feature samples: combined RTP 96.3517%, 2σ margin ±0.0068 percentage points

Game math specifications and the paytable are read at build time from the definitions shared with the server code. See Math version for the configuration shown; confirm any other version or operator-specific settings separately.

How wins work

  • The board has 8 reels × 4 rows and 65536 ways, with no fixed paylines. Matching symbols that appear on 3 or more consecutive reels from the left pay; the white-hot blade substitutes for regular symbols and appears on reels 2–8 only.
  • At the start of every spin the master and apprentice strike the anvil: 1–3 sparks land on different cells, each turning into a heat cell worth ×2/×3/×5/×10.
  • A way that passes a heat cell is multiplied by it, and several heat cells multiply together. In the base game heat lasts for that spin only.
  • 3/4/5 hearths award 10/12/15 spins of Forging, where heat cells stay on the board, fold across the blade every 4 spins, and quench together on the final spin.

Paytable

Values are total-bet multiples per way: a win = total bet × table value × the product of each reel's multiplier sum (on each reel the matching cells are added: a cold cell counts 1 and a heat cell counts its multiplier; with no heat this is simply the product of matching symbols per reel). The white-hot blade (wild) counts as a matching symbol. The paytable is the same source as in-game.

Symbol3 reels4 reels5 reels6 reels7 reels8 reels
Master bladeHigh-pay 0.1410.2530.420.6150.8381.118
Tamahagane steelHigh-pay 0.1120.1970.3350.5030.6710.894
HammerHigh-pay 0.0850.1570.2530.3910.5320.727
Box bellowsHigh-pay 0.0660.1220.2010.3080.420.559
CharcoalLow-pay 0.0290.0460.0660.0950.1280.168
Iron sandLow-pay 0.0290.0460.0660.0950.1280.168
StrawLow-pay 0.0230.0390.0560.0790.1060.141
TongsLow-pay 0.0230.0390.0560.0790.1060.141

Special symbols

White-hot blade

Wild. Reels 2–8 only; substitutes for regular symbols, not for hearths. On a heat cell it is multiplied like any other symbol.

Hearth

Scatter. No connection required: 3 or more start Forging; 3 or more during the bonus add 5 spins.

Features

Sparks and heat

A cell glows whiter the hotter it is: ×2/×3/×5/×10. Several matching cells on one reel add their multipliers, and across reels they multiply — ×3 on reel 1 and ×5 on reel 3 make a way through both ×15.

Forging — cooling and tempering

3/4/5 hearths award 10/12/15 spins of Forging; 3 or more during the bonus add 5 spins. During Forging heat stays for the whole round, but from the second spin every cell cools one step (×10 → ×5 → ×3 → ×2 → cold); a spark that lands on a cell that is still hot re-tempers it one step hotter (up to ×10).

Folding

After every 4 spins the blade is folded: on each row reels 1 and 8, 2 and 7 and so on are laid on each other, and if either side is hot both become the sum (up to ×10) before it opens again. Heat on one half spreads to the whole blade.

Quench

On the last spin of Forging (with no retrigger), after the ways are paid, every cell that is still hot is quenched together: the sum of the heat multipliers × total bet is paid once more. The blade sinks into the water trough, and when the steam clears the temper line lights up along it.

Volatility and positioning

Volatility 13.14. The 30.22% hit rate counts any winning round; 6.53% of all rounds return at least the stake. The base game carries about 46% of the RTP; Forging comes about once every 223.18 spins, where heat multiplies across reels and folding and tempering keep pushing it up. A single round is capped at 15,000× the bet and ends when it hits the cap. This describes the product's positioning and does not guarantee any single session.

Bonus buy (two options)

Pay 119.73× the bet to start Forging (10 spins), or 333.30× for “full heat” — 5 heat cells at ×5 are already on the board before the first spin. Each price follows the expected value of that purchase route (bonus-buy RTP 96.35% and 96.35%) and is calibrated separately from regular play.

Technical

Game codeaki_katana
Math versionkj1
TechnologyHTML5, no plug-in; one client for desktop and mobile
ViewportLandscape with proportional scaling
In-game languageTraditional Chinese (additional languages on request)
CurrenciesTWD (others can be registered on request)
IntegrationTransfer wallet (Operator API v3), launch-token redirect

Sources & verification scope

This product specification is written and maintained by its developer, Akitsora Gaming (AKI電子 in Taiwan). Measurement methods and sample information for RTP, volatility and hit rate appear in the specification table. Sampled results have uncertainty; RTP describes long-run return, not an individual player or session outcome.

Internal simulations and tests are not independent certification. We do not currently hold GLI or BMM certification reports. Supply to a market requiring third-party certification depends on completing its requirements.

See slot game development and supply for integration and supply scope, About us for development and content responsibility, or contact us for a math summary, version confirmation or a correction to this page.

The story

Fiction and adapted settings written by Akitsora Gaming for this title, including invented dialogue and events. This is not a historical or folklore reference. The rules and specification tables define the gameplay and math.

At midnight the smithy is lit by the roaring charcoal hearth alone.
The heavy hammer falls, and a shower of sparks ignites the steel.

I. Hearthlight on the Midnight Anvil

In the stillness of night, the earthen walls of the traditional forge glow crimson from the charcoal Hearth alone. Dressed in ceremonial white robes, the master swordsmith grips a block of glowing tamahagane steel in long iron tongs, reading its temperature by colour, while his apprentice stands opposite with the great sledgehammer raised high above the anvil.

The wide reel grid represents the steel blade itself laid horizontally across the heavy iron anvil. On the inner reels, the White-hot blade acts as a wild symbol, joining fine polishing whetstones, ornate iron handguards, and raw steel into ways that run from tang to point across the glowing board.

II. Sparks from the Apprentice's Hammer

At the very start of every spin, the master taps the anvil with his guide hammer and the apprentice brings the heavy sledge crashing down in answer. From that ringing blow, glowing Sparks and heat fly across the dark screen and settle onto random positions, turning each one into a blazing heat cell.

The hotter and whiter a cell glows along the blade, the higher its multiplier climbs up the heat ladder. Any winning way that passes through a heat cell is multiplied by its value, and when a way crosses heat cells on multiple reels, those multipliers multiply together into a single fiery payout.

III. Folding the Glowing Steel

When enough hearths flare across the board, the bellows roar and the round enters Forging. Throughout these free spins, heat cells remain on the blade for the entire feature: each spin cools a cell by one degree, but any fresh spark striking a cell that is still warm re-tempers it one step hotter.

After every few spins of the hammer, the master performs a traditional Folding of the steel. The left and right halves of the board fold inward upon each other, and wherever either side holds heat, both mirrored positions reopen with the combined sum of their multipliers, spreading white-hot steel across the entire blade.

IV. Steam and the Temper Line

On the final spin of Forging comes the decisive moment of the Quench. Once the ways are paid, the smith plunges the glowing blade straight into the long stone water trough; clouds of white steam billow across the forge, and the multipliers of every cell still hot on the board are summed and paid out one final time.

As the white vapour clears from the stone water trough, a wavy silver temper line gleams along the finished edge of the katana in the quiet smithy. That final quench is the culmination of the swordsmith's craft, not a promise: every spin's outcome is still decided independently by the RGS random number generator.

Want to spin Swordsmith yourself?

The demo needs no account — click and spin. For integration docs, the math summary or sandbox access, send us an email.

Demo play uses virtual credits with no monetary value.