AKITSORA GAMING

Red Thread Ladder

A god lowers five red threads, and golden orbs roll down a ladder of fate.

Red Thread Ladder is a 5×5, 3125-ways slot. Knots tie rungs into an amidakuji ladder, and in the free spins five golden orbs roll down it into prize slots that multiply the spin.

Demo play uses virtual credits with no monetary value.

RTP
96.60%
Volatility
Medium5.49
Max win
2,500× bet
Bonus buy
33.02× bet

In-game screens

Captured straight from the running game — real boards, real wins.

Red Thread Ladder — A ladder above the clouds
A ladder above the cloudsA 5×5 board: the god of matchmaking holds 5 red threads above it, with 5 prize slots below.
Red Thread Ladder — Thread pull
Thread pullThe god lowers a red thread and turns a whole reel wild.
Red Thread Ladder — Kamiari-zuki and the great knot
Kamiari-zuki and the great knotKnots tie rungs into the ladder and the orbs roll down into the prize slots; all 5 in one slot make the great knot.
Red Thread Ladder — Big win
Big winA single round is capped at 2,500× the bet.
Red Thread Ladder — Bonus buy
Bonus buy×33.02 to start Kamiari-zuki (8 spins).
Red Thread Ladder — In-game paytable
In-game paytableThe RGS supplies the prize multipliers and the great knot; this page reads the same game definition.

Specification

Type5 reels × 5 rows, 3125 ways (pays from 3 consecutive reels on the left), ladder and orb multipliers
Return to player (RTP)96.60%
Bonus buy RTP96.60%
VolatilityMedium (5.49)
Hit rate30.63%
Rounds winning ≥ 1× bet10.09%
Max win per round2,500× bet
Free spins (Kamiari-zuki) frequency≈ 1 in 78.30 spins
RTP verificationExact base game + 12,000,000 feature samples; combined RTP 96.6027%, 2σ margin ±0.0263 percentage points; independent implementation (separate code, not the engine) with 3,000,000,024 feature samples: combined RTP 96.5953%, 2σ margin ±0.0017 percentage points

Game math specifications and the paytable are read at build time from the definitions shared with the server code. See Math version for the configuration shown; confirm any other version or operator-specific settings separately.

How wins work

  • The board has 5 reels × 5 rows and 3125 ways, with no fixed paylines.
  • Matching symbols that appear on 3 or more consecutive reels from the left pay.
  • The red thread is wild and substitutes for regular symbols (not for the tablet or the knot); it appears on reels 2–5 only.
  • Tablets do not pay on ways: 3 or more anywhere start Kamiari-zuki (free spins).

Paytable

Values are total-bet multiples per way: a win = total bet × table value × the product of matching symbols per reel. The red thread (wild) counts as a matching symbol. In the free spins each spin's win is multiplied again by the orb multiplier. The paytable is the same data shown in game.

Symbol3 reels4 reels5 reels
Mizuhiki knotHigh-pay 0.10.31
Folded love letterHigh-pay 0.080.2250.75
Red-crowned cranesHigh-pay 0.070.1750.55
Paired birdsHigh-pay 0.060.150.45
Red spoolLow-pay 0.030.060.15
White skeinLow-pay 0.030.060.15
Gold ball of threadLow-pay 0.0250.050.125
Silver thread cardLow-pay 0.0250.050.125

Special symbols

Red thread

Wild. Substitutes for regular symbols but not for the tablet or the knot. Reels 2–5 only; a thread pull turns a whole reel wild.

Kamiari tablet

Scatter. No connection required: 3 or more start Kamiari-zuki; 3 or more during the bonus add 3 spins.

Features

Thread pull

Now and then in the base game the god of matchmaking lowers a red thread onto one of reels 2–5: every cell on that reel except tablets turns wild. A whole wild reel often links the ways on both sides.

Kamiari-zuki and the ladder

3/4/5 tablets award 8/10/12 spins; 3 or more during the bonus add 3 spins. The 5 red threads (the reels' centre lines) form an amidakuji ladder: every knot spun in (reels 1, 2, 4, 5 only) ties a rung from its line towards the centre line, and rungs stay for the whole bonus.

Lucky orbs and prize slots

At the end of each spin 5 golden orbs drop from the top of the 5 lines, turn along every rung they meet and fall into the prize slots below. Each slot opens to ×1, ×2, ×3, ×5, ×10, ×20 or good fortune (×1, and +2 spins if an orb lands in it). The spin's win is multiplied by the orb multiplier: orbs in a slot × that slot's multiplier, added up.

Great knot

When all 5 orbs land in the same slot, that slot's multiplier is multiplied again by 5 — 5 orbs on ×20 make the spin ×500. The ladder then unties and starts again from empty. The more rungs, the more the orbs gather towards the centre.

Volatility and positioning

Volatility 5.49. The 30.63% hit rate counts any winning round; 10.09% of all rounds return at least the stake. The base game carries about 57% of the RTP; Kamiari-zuki comes about once every 78.30 spins, with an orb multiplier on every spin. A single round is capped at 2,500× the bet and ends when it hits the cap. This describes the product's positioning and does not guarantee any single session.

Bonus buy

Pay 33.02× the bet to start Kamiari-zuki (8 spins). The price follows the expected value of that purchase route (bonus-buy RTP 96.60%) and is calibrated separately from regular play.

Technical

Game codeaki_enmusubi
Math versionem1
TechnologyHTML5, no plug-in; one client for desktop and mobile
ViewportLandscape with proportional scaling
In-game languageTraditional Chinese (additional languages on request)
CurrenciesTWD (others can be registered on request)
IntegrationTransfer wallet (Operator API v3), launch-token redirect

Sources & verification scope

This product specification is written and maintained by its developer, Akitsora Gaming (AKI電子 in Taiwan). Measurement methods and sample information for RTP, volatility and hit rate appear in the specification table. Sampled results have uncertainty; RTP describes long-run return, not an individual player or session outcome.

Internal simulations and tests are not independent certification. We do not currently hold GLI or BMM certification reports. Supply to a market requiring third-party certification depends on completing its requirements.

See slot game development and supply for integration and supply scope, About us for development and content responsibility, or contact us for a math summary, version confirmation or a correction to this page.

The story

Fiction and adapted settings written by Akitsora Gaming for this title, including invented dialogue and events. This is not a historical or folklore reference. The rules and specification tables define the gameplay and math.

In the tenth lunar month, the myriad gods gather above the clouds of Izumo,
lowering five red threads of fate for golden orbs to trace.

I. The Month When the Gods Gather

Across most of Japan the tenth lunar month is called the month without gods, for all eight million deities leave their local shrines to assemble at Izumo—where the season is known instead as Kamiari-zuki, the month when the gods are present. High upon the shrine clouds, they consult their ledgers and weave unseen ties between mortal hearts.

Beaming down from the golden clouds above the reels sits the white-bearded god of matchmaking, holding five crimson cords in his hands. Every so often in the base game he gives a sudden thread pull, turning an entire middle reel into a wild red thread that bridges the ways across the board.

II. Rungs on the Ladder of Fate

Landing enough wooden Kamiari tablets anywhere on the reels opens the Kamiari-zuki bonus round. Now the five vertical red threads running down the centres of the five reels become an amidakuji ghost-leg ladder, the classic Japanese lottery of hidden paths and unexpected meetings across the shrine.

Whenever a knot symbol lands on the outer reels during a spin, it ties a horizontal red rung reaching one step closer toward the middle thread. Every rung tied stays locked on the ladder for the remainder of the bonus, weaving an ever denser web of connections across the five cords.

III. Golden Orbs Rolling Downward

At the end of every bonus spin, five gleaming lucky orbs drop simultaneously from the tops of the five red threads. As each golden orb rolls downward, it turns sideways across every horizontal rung it encounters, zig-zagging from thread to thread on its way to the bottom of the board.

Beneath the five threads wait five wooden prize slots that slide open to reveal fresh multipliers or extra good fortune spins on every round. Wherever the five orbs come to rest at the bottom, their slots' multipliers are summed together to multiply the spin's ways win.

IV. The Great Mizuhiki Knot

Because every new rung angles inward toward the centre thread, a well-knotted ladder naturally shepherds the rolling orbs together. If all five lucky orbs zig-zag down the ladder into the exact same prize slot on a single spin, the crimson cords flare with gold and tie themselves into a ceremonial great knot.

The bride and groom dolls in the prize box bow to one another as that slot's multiplier is multiplied yet again, before the threads untie for a fresh start. It is the game's theme, not a promise: the red threads of Izumo are folklore and festivity, while every spin's outcome is still decided by the RGS random number generator.

Want to spin Red Thread Ladder yourself?

The demo needs no account — click and spin. For integration docs, the math summary or sandbox access, send us an email.

Demo play uses virtual credits with no monetary value.